Table of Contents
World Map and Introduction
Ballistic Zen has 3 types of collectables:
- Common (3 Respect)
- Rare/Basic (10 Respect)
- Hidden (20 Respect)
In this guide, under the section of each region, there is a table that contains IDs of collectables as they are saved in the save file (Saved column). This is how you can track your progress:
-
Find the save directory:
-
Windows:
Open Run dialogue with Win+R and paste:"%APPDATA%\..\LocalLow\footnotesforthefuture\Ballistic Zen"
-
Linux:
- Go to the Steam library directory where the game is installed
-
Navigate to:
steamapps/compatdata/1966930/pfx/drive_c/users/steamuser/AppData/LocalLow/footnotesforthefuture/Ballistic Zen
-
-
Edit the save file saveData.dat
- Scroll down to the "collected" section, which should look like this:
Each "Key" with "Value" equal to true is an unlocked collectable.
"collected": [ { "Key": 478786, "Value": true }, { "Key": 441597, "Value": true }, { ... }, ]
Considering there is no convenient way to know what collectables have not been obtained, one way to determine that is by copying each ID in the Saved column of each table; if searching for it in the save file yields nothing, note it down, and repeat until you reach the final ID.
Residential District
30
Saved: 255058
Get a running start on the ramp
Continue along and launch yourself up the following ramp
Jump on the last ramp, but jump off as late as possible!
Wallrun along the wall to the left, but get on its side at the peak of your jump
If you manage to jump across to this wall, make sure to...
...immediately wallrun around to stay as high as possible, and keep your momentum!
If you manage to get here, climb to the taller part of the structure
31
Saved: 411644
Get up to the first level of the building
Wallrun up to the second level
...and wallrun around to the hole!
Financial District
ID | Saved | Screenshot |
---|---|---|
32 | 94711 | |
33 | 55722 | |
34 | 102901 | |
35 | 108836 | |
36 | 114918 | |
37 | 145290 | |
38 | 193908 | |
39 | 271251 | |
40 | 309909 | |
41 | 234318 | |
42 | 237542 | |
43 | 272096 | |
44 | 185739 | |
45 | 156094 | |
46 | 216482 |
47
Saved: 197226
Get a running start on the first ramp
Jump on the second ramp and leave as late as possible
Wallrun on the straight bit of the wall...
...do a 180 (by jumping off the wallrun)!
If you're high enough, jump off and climb up; if not, repeat the 180s
48
Saved: 239760
Get a running start and jump off the small building, or the short wall just behind
Jump off the wallrun to gain height as the passage winds to the side
Entertainment District
ID | Saved | Screenshot |
---|---|---|
49 | 324270 | |
50 | 334485 | |
51 | 358234 | |
52 | 375151 | |
53 | 434420 | |
54 | 448965 | |
55 | 489700 | |
56 | 334619 | |
57 | 325124 | |
58 | 323304 | |
59 60 |
342099 325098 |
Shrouded District
61
Saved: 449865
62
Saved: 400973
Get a running start, start the run like the line A Leap Into Mist
Slide your way to the building that is normally wallran to progress the line
...and immediately jump towards and wallrun the first one!
...you reach the top of the first building.
Pyramid
Raw Data and Other Sorcery
CSV data
GameObject fileID;Transform fileID;order number;save file ID;x;y;z;quality;region
2654;5904;1;524844;126.600006;-1.500001;-509.3464;common;residential
1420;4650;2;505529;148.13;4.0000663;-483.34;rare;residential
2649;5912;3;478786;138.4;0.5000024;-458.3464;common;residential
2664;5897;4;441597;112.600006;6.5;-427;common;residential
1417;4651;5;395364;91.399994;7.500002;-384.6536;basic;residential
2666;5895;6;329416;85.399994;34.499973;-318.1536;common;residential
2653;5909;7;293303;117.534;7.5;-268.724;common;residential
2665;5896;8;310016;222.79001;21;-215.58;common;residential
1418;4653;9;284063;246.4;15.5;-141.3464;basic;residential
1416;4654;10;242727;229.85263;1.5000019;-78;rare;residential
2651;5910;11;178147;115.69;1.4999981;-135.47;common;residential
2667;5892;12;166255;100.54001;1.4999981;-132.41;common;residential
1419;4652;13;100936;53.399994;34.5;-85.653595;rare;residential
2663;5898;14;100468;-3.0899963;22.5;-100.41998;common;residential
2655;5905;15;151944;32.759995;7.5;-148.37;common;residential
1415;4655;16;177793;12.600006;26.499996;-177.3464;basic;residential
2650;5911;17;210942;79.600006;21.5;-195.3464;common;residential
2661;5902;18;258722;151.6;1.5;-209.6536;common;residential
2668;5894;19;290669;58.665955;11.500002;-284.68686;common;residential
2658;5901;20;367984;-5;27.499979;-367.95;common;residential
2662;5899;21;399684;1.8800049;11.499998;-399.68;common;residential
2659;5900;22;435675;-51;5.1200027;-432.68;common;residential
2648;5913;23;424454;-90.38;25.5;-414.72;common;residential
1414;4656;24;425284;-91.4;25.5;-415.3464;basic;residential
2657;5906;25;426084;-92.33;25.5;-415.96;common;residential
2669;5893;26;345923;-136.158;5;-318;common;residential
2660;5903;27;324516;-114.46;23.25;-303.66;common;residential
2652;5908;28;277265;-91.41;44.500008;-261.763;common;residential
2656;5907;29;227517;-60.009995;31.5;-219.46;common;residential
3021;6047;30;255058;76.399994;72.5;-243.3464;hidden;residential
3020;6048;31;411644;138.54001;16.5;-387.63;hidden;residential
2139;4517;32;94711;92;29;-22.5;common;financial
2143;4513;33;55722;51.351906;37.5;-21.632118;common;financial
2142;4512;34;102901;-9.921419;14.500002;102.42127;common;financial
1048;3818;35;108836;17;41.499996;107.5;rare;financial
2144;4511;36;114918;82.5;8.5;80;common;financial
2140;4516;37;145290;140.5;0.50000226;37;common;financial
2137;4518;38;193908;188;7.5;47.5;common;financial
2141;4514;39;271251;263.72058;10;63.468864;common;financial
1050;3816;40;309909;290.3027;24.49998;108.48041;rare;financial
2138;4515;41;234318;204.03976;21.5;115.20721;common;financial
2145;4510;42;237542;143.51028;10;189.29062;common;financial
1051;3815;43;272096;148.5;13.500001;228;rare;financial
2136;4519;44;185739;-15.846729;18.499992;185.06137;common;financial
2135;4520;45;156094;-105;2.5000463;115.5;common;financial
1049;3817;46;216482;-178.6022;2.5000005;122.33481;rare;financial
2265;4818;47;197226;-43.6;38.500015;192.3464;hidden;financial
2266;4817;48;239760;238;33.50003;29;hidden;financial
917;2432;49;324270;125.5;7.500001;299;common;construction
430;1869;50;334485;125;42;310.25;rare;construction
922;2426;51;358234;121.5;-2.4999933;337;common;construction
923;2427;52;375151;139.5;9.499654;348.25;common;construction
919;2428;53;434420;138.5;9.499654;411.75;common;construction
921;2429;54;448965;97.5;22.999653;438.25;common;construction
914;2434;55;489700;74.5;1.5;484;common;construction
918;2431;56;334619;71;-2.499998;327;common;construction
913;2436;57;325124;66.5;38.5;318.25;common;construction
915;2435;58;323304;-80;42.499977;313.25;common;construction
920;2430;59;342099;-74;0.5;334;common;construction
916;2433;60;325098;-71;0.49999952;317.25;common;construction
198;609;61;449865;-437.5;-88.49991;104.75;rare;fogged
402;777;62;400973;-375.66;-73.5;140.21;hidden;fogged
749;2242;63;520282;512.2594;0.5;91.01469;common;pyramid
763;2229;64;490649;477.5252;0.5;112.72304;common;pyramid
750;2241;65;518749;516.75;4.500001;45.5;common;pyramid
755;2235;66;508608;497.75067;5;104.5304;common;pyramid
759;2230;67;499023;490.6839;5;90.849396;common;pyramid
751;2237;68;479986;451.31146;5.5;163.41661;common;pyramid
762;2228;69;518546;502.5;8.500001;128;common;pyramid
744;2248;70;488329;485.25;11.499999;54.75;common;pyramid
758;2232;71;568595;554;14;128;common;pyramid
742;2246;72;467295;456.25;15.500002;101;common;pyramid
752;2236;73;563746;542.3802;17.5;153.73094;common;pyramid
747;2245;74;558955;555.25;19;64.25;common;pyramid
753;2238;75;530053;506.5;20.5;156.25;common;pyramid
746;2244;76;462269;455.25;21.5;80.25;common;pyramid
276;1518;77;524426;519.25;24.5;73.5;rare;pyramid
275;1519;78;523825;503.5;33.5;144.5;rare;pyramid
278;1516;79;493972;462.5;36.5;173.5;rare;pyramid
748;2240;80;593217;578;46;133.5;common;pyramid
756;2234;81;437089;434.89148;51.5;43.772255;common;pyramid
760;2233;82;555565;555.2926;53.5;17.393719;common;pyramid
754;2239;83;593996;586.75;54.500004;92.5;common;pyramid
745;2243;84;493865;457.5;65.5;186;common;pyramid
277;1517;85;468980;467.25;68.5;40.25;rare;pyramid
757;2231;86;451263;425.25;74.50001;151;common;pyramid
743;2247;87;531846;496.75;75.5;190;common;pyramid
761;2227;88;480853;465.35016;107.5;121.11548;common;pyramid
414;1466;89;413885;398.4;107;112.15359;rare;base
Save file IDs
Collectable IDs in the save file are generated using this function within the game:
Mathf.RoundToInt(transform.position.Horizontal().magnitude * 1000);
In math:
Round(1000 *(Root(X^2 + Z^2)))
In awk (error: 411644 is not rounded properly due to double precision rounding of 411643.49):
{printf ("%.0f", 1000 *(sqrt($5^2 + $7^2)))}
Region names
Note: All regions start with main-; the collectable in base region is at the end of the game on Pyramid
Final name | Internal name |
---|---|
Residential District | residential |
Financial District | financial |
Entertainment District | construction |
Shrouded District | fogged |
Pyramid | pyramid |
Border Walls | base |
The map
- Top-down map render (38 MB)
- SVG file (saving it requires the map render to be downloaded separately)
Generating SVG
This was accomplished using awk. Note that the final map file had number positions manually adjusted to avoid overlapping text; achieved with Inkscape.
Contents of convert.awk:
# https://stackoverflow.com/a/41032138
BEGIN {print "<svg viewBox=\"0 0 8192 4608\" xmlns=\"http://www.w3.org/2000/svg\">\n" "<style>circle{r:3; stroke-width:1; fill-opacity:0;} text{font-family:monospace; font-weight:bold; stroke-width:0.5; stroke:white;} .common{stroke:lightblue;} .rare{stroke:blue;} .basic{stroke:darkblue;} .hidden{stroke:yellow;}</style>\n" "<image href=\"Map Layout.png\" width=\"8192\" height=\"4608\"/>\n" "<g transform=\"translate(3747 2281) scale(4.265,4.265)\">"}
{print "<circle cx=\""$5"\" cy=\""(-$7)"\" id=\""$3"\" r=\"3\" class=\""$8"\"/>" }
{print "<text x=\""($5 + 5)"\" y=\""(-$7 + 5)"\">"$3"</text>" }
END {print "</g></svg>"}
Run command:
awk -F";" -f convert.awk coords.csv > out.svg
The developer?!
Yes, Alex himself greatly helped in the making of the guide (thank you!). He transcended forth his Bri'ish powers by:
- Rendering the top-down map and adjusting the world accordingly
- Revealing the math behind collectable IDs
- Helping for the points on the map not to resemble a long sausage (X and Z, not X and Y)
Eating biscuits loudly
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